版本
3.5-1665
分支
master
发布于
10 years, 8 months ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
3e697b363ed411cb8bc104900f76f63e1a594019
修改者
Ryan Houdek
修改说明
Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.