版本
4.0-142
分支
dc-netplay
发布于
10 years, 5 months ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
4e7789f034ff0b58fb5a1464bbb791c5aab41572
修改者
comex
修改说明
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.