版本
3.5-416
分支
master
发布于
6 years, 9 months ago
Windows x64 Windows x86 Mac OS X
提交(Commit)
6e6d8af6ddaddeeaf89be2f8b6920b913488f0c6
修改者
Jordan Woyak
修改说明
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba3449cc4fd96eabb5272e2984a58eb8.