版本
3.5-1635
分支
master
发布于
10 years, 9 months ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
82f7b20b915c46924c5227a583e30fb430ea2de4
修改者
Ryan Houdek
修改说明
There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.