版本
4.0-653
分支
master
发布于
10 years, 2 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
839df31347cd1331c5426c2eae549371d7ae160f
修改者
Ryan Houdek
修改说明
Merge of GL-AutoChoose. This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.

This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected