版本
4.0-227
分支
master
发布于
7 years, 6 months ago
Windows x64 Windows x86 Android Ubuntu 13.04 Mac OS X
提交(Commit)
bd80de14f4ca991e2fecdaae53465fae4ea653c8
修改者
degasus
修改说明
ShaderGen: drop PerPixelLighting + 8Texcoord hack

D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.