版本
4.0-592
分支
master
发布于
10 years, 3 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
c42f274e220e8987b996889a8e663bff302e7f8f
修改者
degasus
修改说明
OpenGL: use shader 420pack if available to staticly bind ubo location

Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.