版本
4.0-427
分支
master
发布于
7 years, 4 months ago
Windows x64 Windows x86 Android Ubuntu 13.04 Mac OS X
提交(Commit)
d410fe7c96f63fe994fb18160c0b66e2ca4b3324
修改者
degasus
修改说明
OpenGL: cleanup yuv2rgb (real xfb) workflow

We neither scale nor render from subimages, so we by using gl_Position, we don't have to generate _any_ vertices for this converting.

Also remove the glTexSubImage optimization as every driver does it when needed. But there are some workflows (eg on APU) where it's better to realloc this texture instead of a second memcpy or stall.