版本
3.5-2308
分支
dc-netplay
发布于
7 years, 1 month ago
Windows x64 Windows x86 Android Mac OS X
提交(Commit)
d4e5917dfc70b6ba4ca40bd00c0f7d3f839139f7
修改者
comex
修改说明
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.