版本
4.0-423
分支
master
发布于
7 years, 4 months ago
Windows x64 Windows x86 Android Ubuntu 13.04 Mac OS X
提交(Commit)
e6b35642dff3f78548120653a6836c671520f736
修改者
Scott Mansell
修改说明
Fix Desktop GLSL versions in the recent changes.

Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop
versions require you must not have a lod argument if you are using a
Sampler2DRect (which doesn't do Mipmapping).