5.0-14030 16 hours ago GameINI: Fix file path for RZDK01 INI (PR #9659 来自 leoetlino)
5.0-14028 23 hours ago BlockingLoop/Jit64: Indicate explicit fallthrough where applicable (PR #9658 来自 lioncash)
5.0-14025 1 day, 2 hours ago Android: Add "Import BootMii NAND Backup" (PR #9653 来自 JosJuice)
5.0-14023 1 day, 2 hours ago Android: Early changes to adapt for Android 12 (PR #9654 来自 JosJuice)
5.0-14021 1 day, 4 hours ago GameINI: Add speed hack for Korean TP (PR #9655 来自 PPLToast)
5.0-14019 2 days, 6 hours ago Fifo: Run/sync with the GPU on command processor register access (PR #7214 来自 stenzek)
5.0-14017 2 days, 13 hours ago Fix crash when stopping a game that does not use the BBA when XLink Kai BBA is selected in configuration (PR #9642 来自 CrunchBite)
5.0-14015 2 days, 13 hours ago FifoPlayer: Copy data with memcpy instead of one byte at a time (PR #9645 来自 leoetlino)
5.0-14013 3 days, 1 hour ago Build: Fix -fno-strict-aliasing on Xcode builds (PR #9634 来自 skylersaleh)
5.0-14011 3 days, 4 hours ago Fix PCH when building with CMake + Ninja + MSVC on Windows (PR #9647 来自 leoetlino)
5.0-14009 3 days, 15 hours ago Vulkan: Work around AMD exclusive fullscreen bug (21.3+) (PR #9635 来自 stenzek)
5.0-14007 6 days, 10 hours ago DriverDetails: Fix broken vector bitwise AND on Mali drivers (PR #9636 来自 sspacelynx)
5.0-14005 1 week ago WiiUtils: Add helper functions to get emulated/real Bluetooth device (PR #9638 来自 leoetlino)
5.0-14002 1 week, 6 days ago MMU: Fix SDR updates being silently dropped in some cases (PR #9625 来自 leoetlino)
5.0-13999 1 week, 6 days ago WiiUtils: Remove reference qualifier (PR #9628 来自 Dentomologist)
5.0-13997 1 week, 6 days ago Add game quirks for unknown BP/CP/XF commands (PR #9576 来自 Pokechu22)
5.0-13992 1 week, 6 days ago MathUtil: Add SaturatingCast to cast floats more safely (PR #9480 来自 leoetlino)
5.0-13988 1 week, 6 days ago Disable ICache emulation for some games (PR #8937 来自 Pokechu22)
5.0-13986 2 weeks ago Core: Fix PauseAndLock segfaulting under certain circumstances (PR #9623 来自 Techjar)
5.0-13984 2 weeks ago Check that zstd headers can be found before using a shared zstd library (PR #9622 来自 skylersaleh)