5.0-14070 3 years ago Jit64: Fix UB/infinite loop when compiling division by 0x80000000 (PR #9675 来自 JosJuice)
5.0-14068 3 years ago Jit: Optimize block link queries by using hash tables (PR #9666 来自 leoetlino)
5.0-14066 3 years ago JitArm64: Set flush-to-zero/rounding mode and improve float/double conversion accuracy (PR #9458 来自 JosJuice)
5.0-14053 3 years ago Jits: Fix interpreter fallback handling of discarded registers (PR #9644 来自 JosJuice)
5.0-14051 3 years ago Translation resources sync with Transifex
5.0-14050 3 years ago SW: Fix alignedWidth in TextureEncoder (PR #9646 来自 PatrickFerry)
5.0-14048 3 years ago Make it possible to enable auto-updates by default with CMake builds (PR #9649 来自 leoetlino)
5.0-14046 3 years ago Put x86_64 Windows binaries in Binary/x64 for consistency with ARM64 (PR #9650 来自 leoetlino)
5.0-14044 3 years ago cmake: Windows fixes (PR #5624 来自 Orphis)
5.0-14041 3 years ago VideoCommon: Fix scissorOffset, handle negative value correctly (PR #9660 来自 ezio1900)
5.0-14039 3 years ago IOS/FS: Add a scoped FD class to make it harder to leak FDs (PR #9619 来自 leoetlino)
5.0-14037 3 years ago Fix IPL crash when launching MIOS-patched games (PR #9663 来自 leoetlino)
5.0-14034 3 years ago Software: Fix out of bounds accesses in CopyRegion (PR #9321 来自 Pokechu22)
5.0-14032 3 years ago Software: Invert backface test when viewport is positive (PR #9350 来自 Pokechu22)
5.0-14030 3 years ago GameINI: Fix file path for RZDK01 INI (PR #9659 来自 leoetlino)
5.0-14028 3 years ago BlockingLoop/Jit64: Indicate explicit fallthrough where applicable (PR #9658 来自 lioncash)
5.0-14025 3 years ago Android: Add "Import BootMii NAND Backup" (PR #9653 来自 JosJuice)
5.0-14023 3 years ago Android: Early changes to adapt for Android 12 (PR #9654 来自 JosJuice)
5.0-14021 3 years ago GameINI: Add speed hack for Korean TP (PR #9655 来自 PPLToast)
5.0-14019 3 years, 1 month ago Fifo: Run/sync with the GPU on command processor register access (PR #7214 来自 stenzek)