3.5-1348 6 years, 10 months ago [Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
3.5-1347 6 years, 10 months ago [Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
3.5-1346 6 years, 10 months ago [Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this...
3.5-1345 6 years, 10 months ago [Android] Support DFF files in the interface.
3.5-1344 6 years, 11 months ago Merge branch 'ppd' - per pixel depth
3.5-1341 6 years, 11 months ago Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes.
3.5-1340 6 years, 11 months ago Fix the integer compare in our GLSL fmod function
3.5-1339 6 years, 11 months ago DSPJIT: the shift value must still be loaded into the correct register
3.5-1338 6 years, 11 months ago BPMemory: Fix a small documentation mistake from revision 9365187f8942.
3.5-1337 6 years, 11 months ago Forced an external exception check on DI interrupts. Fixes Summoner: A Goddess Reborn.
3.5-1336 6 years, 11 months ago fix underflow in IndexGenerator::AddFan
3.5-1335 6 years, 11 months ago Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
3.5-1334 6 years, 11 months ago BPMemory: Add register documentation for texture source adress and EFB configuration.
3.5-1333 6 years, 11 months ago FifoPlayerDlg: Improve navigating through search results.
3.5-1332 6 years, 11 months ago [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shad...
3.5-1331 6 years, 11 months ago [Android] Beginning of GLES3 support.
3.5-1330 6 years, 11 months ago [Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
3.5-1329 6 years, 11 months ago GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.
3.5-1328 6 years, 11 months ago [Android] Use vsnprintf for the log messages.
3.5-1327 6 years, 11 months ago [Android] Add in a compiling option for GLES3