3.5-1325 6 years, 11 months ago Fix some of the compiler warnings that have appeared recently.
3.5-1324 6 years, 11 months ago Build fix
3.5-1323 6 years, 11 months ago Merge remote-tracking branch 'john-peterson/cheat2'
3.5-1321 6 years, 11 months ago ogl: report shader compilation issues in the same way as other backends
3.5-1320 6 years, 11 months ago Forced an exception check on short ARAM DMA transfers.
3.5-1319 6 years, 11 months ago Immediately process ARAM DMA transfers if they are 1 block in length. Fixes the teleportation in Beyond Good and Evil.
3.5-1318 6 years, 11 months ago GCMemcard: Initialize the current/previous DIR BAT pointers when creating a new memory card fixes issue 6288
3.5-1317 6 years, 11 months ago Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. Abbreviated some of the information in the window titlebar.
3.5-1316 6 years, 11 months ago Dammit Ctrl-Z. Restore a wxSpinCtrl parameter that accidentally got removed in the last commit.
3.5-1315 6 years, 11 months ago Display the initial number of frames that are to be recorded in the Fifo Player.
3.5-1314 6 years, 11 months ago Fix a bug where FIFO recording could not work.
3.5-1313 6 years, 11 months ago Apply color mask when alpha test parameters change. Required to make the changes in revision be706a397720 work properly.
3.5-1311 6 years, 11 months ago Merge remote-tracking branch 'John-Peterson/state'
3.5-1309 6 years, 11 months ago Don't exit when bluetooth support is not available on Windows.
3.5-1307 6 years, 11 months ago Merge branch 'fix-linux-win-resize'
3.5-1303 6 years, 11 months ago Apparently we can't trust m_strVideoBackend on osx.
3.5-1302 6 years, 11 months ago Show video backend and audio engine in title bar.
3.5-1301 6 years, 11 months ago Back to broken ES_launch but 4 wiimotes working.
3.5-1300 6 years, 11 months ago Update before enqueue.
3.5-1299 6 years, 11 months ago request_queue may not have anything in it on return from ExecuteCommand i.e. when calling ES_Launch and everything is reset.