3.5-1047 6 years, 8 months ago Git pull
3.5-1035 6 years, 8 months ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 6 years, 8 months ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 6 years, 8 months ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 6 years, 8 months ago Remove an obsolete documentation file
3.5-1042 6 years, 8 months ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 6 years, 8 months ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 6 years, 8 months ago GLSL: store and use exact ubo sizes
3.5-1039 6 years, 8 months ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 6 years, 8 months ago remove some ogl error
3.5-1037 6 years, 8 months ago fix software backend
3.5-1036 6 years, 8 months ago GLSL: don't apply unsupported msaa settings
3.5-1035 6 years, 8 months ago disable pinned memory for fglrx
3.5-1034 6 years, 8 months ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 6 years, 8 months ago Fix some warnings.
3.5-1032 6 years, 8 months ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 6 years, 8 months ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 6 years, 8 months ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 6 years, 8 months ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 6 years, 8 months ago GLSL: fix nfs-hp2