3.5-1567 7 years, 1 month ago [Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu.
3.5-1566 7 years, 1 month ago [Android] Fix Android 4.0 gamepad input.
3.5-1565 7 years, 1 month ago Disable encryption when checking Wiimote extension for scan. This is for when we are checking if it is a Balance Board.
3.5-1564 7 years, 1 month ago Add ability to dump Balance Board data to local udp port. This probably won't work on Mac...
3.5-1563 7 years, 1 month ago Fix vendor retrieval for Tegra in VideoOGL.
3.5-1562 7 years, 1 month ago Fix a case where a boolean check (vector.empty()) was used when a clear (vector.clear()) was intended in ExpressionParser.cpp.
3.5-1561 7 years, 1 month ago ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision bdc28106eed0 that caused some lighting issues.
3.5-1560 7 years, 1 month ago Misc cleanup and fixes for some of the bad code i've written.
3.5-1559 7 years, 1 month ago Add hotkeys for save/load state to/from file.
3.5-1558 7 years, 1 month ago VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.
3.5-1557 7 years, 1 month ago VertexShaderGen: Fix a dumb regression from revision f524312fd17e.
3.5-1552 7 years, 1 month ago InputConfigDiag: Put the colon after the device name
3.5-1551 7 years, 1 month ago Merge branch 'shader-uids-awesome-after-hours'.
3.5-1545 7 years, 1 month ago ExpressionParser: Search for control names first
3.5-1544 7 years, 1 month ago [Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
3.5-1543 7 years, 1 month ago fix opengl debug build on win32
3.5-1542 7 years, 1 month ago DInputJoystick: Fix compile
3.5-1541 7 years, 1 month ago DInputJoystick: Always exclude XInput
3.5-1540 7 years, 1 month ago Merge branch 'expression-parser-barewords'
3.5-1536 7 years, 1 month ago [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel d...