4.0-2254 8 years, 10 months ago Fixed last tick count not being set on movie load (PR #670 来自 RisingFog)
4.0-2252 8 years, 10 months ago Core: Fix the license headers for Memmap.h and SystemTimers.h/.cpp (PR #669 来自 lioncash)
4.0-2250 8 years, 10 months ago Get rid of a few C-style struct declarations (PR #665 来自 lioncash)
4.0-2248 8 years, 10 months ago InputCommon: Include the algorithm header in ForceFeedbackDevice (PR #668 来自 lioncash)
4.0-2246 8 years, 10 months ago Prevent potential buffer overflow in sscanf (PR #663 来自 moshekaplan)
4.0-2244 8 years, 10 months ago Fix two possible crashes related to the debugger. (PR #655 来自 lioncash)
4.0-2241 8 years, 10 months ago Fix WiiMote issues causing DolphinBar to not work (PR #661 来自 delroth)
4.0-2238 8 years, 10 months ago Revert "Merge pull request #473 from Tilka/frsp"
4.0-2237 8 years, 10 months ago Revert "Use new stick/trigger constants for Classic.cpp" Added using github, Parlane is an idiot. This reverts commit 954e61949f1c8e83f4805e830af8ea7b587ff10f.
4.0-2235 8 years, 10 months ago Jit64: implement frsp (PR #473 来自 Tilka)
4.0-2233 8 years, 10 months ago GCPadStatus: coalescing magic numbers into consts (PR #657 来自 booto)
4.0-2231 8 years, 10 months ago Core: Fix warnings in JitRegCache (PR #646 来自 lioncash)
4.0-2229 8 years, 10 months ago Windows: Also look for git.exe in the registry (for Git Extensions installs). (PR #656 来自 shuffle2)
4.0-2227 8 years, 10 months ago Emulate GameCube memory card speeds (PR #581 来自 TotalNerd)
4.0-2223 8 years, 10 months ago DolphinWX: Move some public variables to be private in CodeView (PR #653 来自 lioncash)
4.0-2221 8 years, 10 months ago DolphinWX: Implement scrolling in the memory views (PR #650 来自 lioncash)
4.0-2219 8 years, 10 months ago GCPadEmu: stop sticks wrapping at extreme values (PR #652 来自 booto)
4.0-2217 8 years, 10 months ago GCI Folder: no need to force reload sysmenu to get region (PR #651 来自 LPFaint99)
4.0-2215 8 years, 10 months ago Support Sampler binding in the shader. (PR #471 来自 Sonicadvance1)
4.0-2213 8 years, 10 months ago FPSCounter: Flush the logs every second and close them when the renderer is shut down. (PR #595 来自 Armada651)