4.0-3614 9 years, 6 months ago Core: Move FPSCR exception flags to a typed enum (PR #846 来自 lioncash)
4.0-3612 9 years, 6 months ago Add AArch64 JIT recompiler to wxWidgets UI. (PR #1271 来自 Sonicadvance1)
4.0-3610 9 years, 6 months ago Reimplement Bounding Box calculation using the software renderer. (PR #1095 来自 crudelios)
4.0-3603 9 years, 6 months ago Software: Remove obsoleted VideoConfigDialog. (PR #1273 来自 lioncash)
4.0-3601 9 years, 6 months ago Changed Dump Frames References (PR #1262 来自 RisingFog)
4.0-3599 9 years, 6 months ago AVIDump: Add missing CoreTiming header (PR #1261 来自 lioncash)
4.0-3597 9 years, 6 months ago Added Dump Frames/Audio to Movie Menu (PR #1257 来自 RisingFog)
4.0-3595 9 years, 6 months ago Proper Audio/Video Dumping (PR #1220 来自 RisingFog)
4.0-3593 9 years, 6 months ago JitCache: Use std::array to back the arrays within it. (PR #1253 来自 lioncash)
4.0-3591 9 years, 6 months ago Add FMA support to emitter and use it in the JIT (PR #995 来自 FioraAeterna)
4.0-3587 9 years, 6 months ago Support the borderless fullscreen option in all backends. (PR #1231 来自 Armada651)
4.0-3583 9 years, 6 months ago Android: Use apply() instead of commit() for SharedPreference changes. (PR #1242 来自 lioncash)
4.0-3581 9 years, 6 months ago Replace wxFileExists() with File::Exists(). (PR #1254 来自 RachelBryk)
4.0-3579 9 years, 6 months ago Add a few missing instructions to the x64 emitter (PR #1255 来自 dolphin-emu)
4.0-3575 9 years, 6 months ago CPU: improve instruction table flags for RC bits (PR #1239 来自 FioraAeterna)
4.0-3573 9 years, 6 months ago PPCAnalyst: Remove unnecessary casts (PR #1251 来自 lioncash)
4.0-3571 9 years, 6 months ago Fixed minor capitalization issue (PR #1249 来自 Stevoisiak)
4.0-3569 9 years, 6 months ago JIT: fix accidental disabling of block linking by default (PR #1246 来自 FioraAeterna)
4.0-3567 9 years, 6 months ago VolumeGC: Use regular return type declaration for GetStringDecoder (PR #1235 来自 lioncash)
4.0-3565 9 years, 6 months ago Hooked up the emulated wiimote speaker's sample rate and volume set by the game (PR #1226 来自 skidau)