4.0-1550 9 years ago Jit64: implement tw/twi more accurately (PR #335 来自 Tilka)
4.0-1548 9 years ago [windows] Fix debug build memory leaks. (PR #352 来自 shuffle2)
4.0-1546 9 years, 1 month ago Shader cleanup (PR #185 来自 degasus)
4.0-1535 9 years, 1 month ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 来自 LPFaint99)
4.0-1533 9 years, 1 month ago XFB width/height handling fixes (PR #336 来自 magumagu)
4.0-1529 9 years, 1 month ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 来自 magumagu)
4.0-1527 9 years, 1 month ago Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 来自 Sonicadvance1)
4.0-1525 9 years, 1 month ago VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 来自 magumagu)
4.0-1522 9 years, 1 month ago Gameini updates. (PR #290 来自 Linktothepast)
4.0-1519 9 years, 1 month ago Small FPU settings changes (PR #329 来自 Tilka)
4.0-1516 9 years, 1 month ago Add a hotkey for disabling the framelimit. (PR #81 来自 degasus)
4.0-1512 9 years, 1 month ago Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 9 years, 1 month ago Change over to use integer posmtx in our vertex shaders (PR #310 来自 Sonicadvance1)
4.0-1508 9 years, 1 month ago Movie: don't use "hh" scanf modifier. (PR #305 来自 magumagu)
4.0-1506 9 years, 1 month ago Make the Android UI more like the desktop UI (PR #320 来自 SeannyM)
4.0-1503 9 years, 1 month ago [RFC] New PPCAnalyst class. (PR #323 来自 Sonicadvance1)
4.0-1494 9 years, 1 month ago Truncate the path on logging (PR #62 来自 degasus)
4.0-1492 9 years, 1 month ago Fix NOP padding (PR #325 来自 Tilka)
4.0-1489 9 years, 1 month ago numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 来自 booto)
4.0-1487 9 years, 1 month ago D3D11: Use appropriate shader for PEEK_Z. (PR #236 来自 magumagu)