4.0-1516 9 years, 11 months ago Add a hotkey for disabling the framelimit. (PR #81 来自 degasus)
4.0-1512 9 years, 11 months ago Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 9 years, 11 months ago Change over to use integer posmtx in our vertex shaders (PR #310 来自 Sonicadvance1)
4.0-1508 9 years, 11 months ago Movie: don't use "hh" scanf modifier. (PR #305 来自 magumagu)
4.0-1506 9 years, 11 months ago Make the Android UI more like the desktop UI (PR #320 来自 SeannyM)
4.0-1503 9 years, 11 months ago [RFC] New PPCAnalyst class. (PR #323 来自 Sonicadvance1)
4.0-1494 9 years, 11 months ago Truncate the path on logging (PR #62 来自 degasus)
4.0-1492 9 years, 11 months ago Fix NOP padding (PR #325 来自 Tilka)
4.0-1489 9 years, 11 months ago numCyclesMinusOne to numCycles in GekkoOPInfo (PR #324 来自 booto)
4.0-1487 9 years, 12 months ago D3D11: Use appropriate shader for PEEK_Z. (PR #236 来自 magumagu)
4.0-1485 9 years, 12 months ago Optimize NOPs (PR #304 来自 Tilka)
4.0-1483 9 years, 12 months ago Small JIT optimizations (PR #312 来自 Tilka)
4.0-1480 9 years, 12 months ago Removes unused argument in Helper_UpdateCR1. (PR #314 来自 Sonicadvance1)
4.0-1478 9 years, 12 months ago ARM: Fix Wii games on JIT (PR #317 来自 SeannyM)
4.0-1476 9 years, 12 months ago Android: Fix Scaled EFB Copy setting (PR #316 来自 SeannyM)
4.0-1474 9 years, 12 months ago VertexShaderGen: Correct vertex shader output to consider shifted pixel centers. (PR #306 来自 neobrain)
4.0-1472 9 years, 12 months ago Fixes missing instructions in ARM JIT Tables. (PR #313 来自 Sonicadvance1)
4.0-1470 9 years, 12 months ago Fix Fastmem on CPUs without MOVBE (PR #311 来自 Tilka)
4.0-1468 9 years, 12 months ago Add remaining possible uses of MOVBE (PR #303 来自 Tilka)
4.0-1465 10 years ago Workaround dumb custom texture loading logic. (PR #307 来自 neobrain)