3.5-1103 10 years, 2 months ago Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 10 years, 2 months ago only apply vsync on changes
3.5-1101 10 years, 2 months ago Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 10 years, 2 months ago fixes for my last commit
3.5-1099 10 years, 2 months ago Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 10 years, 2 months ago VideoSoftware: Fail less at clamping.
3.5-1097 10 years, 2 months ago Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 10 years, 2 months ago Clean up blending code a bit.
3.5-1095 10 years, 2 months ago buildfix for my last commit on Mac OSX
3.5-1094 10 years, 2 months ago Small Blending logic fix for opengl backend
3.5-1093 10 years, 2 months ago Removed some redundant code introduced in the last commit.
3.5-1092 10 years, 2 months ago Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 10 years, 2 months ago OGL: enable buffersubdata in detection
3.5-1090 10 years, 2 months ago Readded the tracking of the FIFO Writes.
3.5-1089 10 years, 2 months ago Fix a slight leak in LogManager.
3.5-1088 10 years, 2 months ago Fixed issue 6119.
3.5-1087 10 years, 2 months ago [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 10 years, 2 months ago Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 10 years, 2 months ago Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 10 years, 2 months ago Fixed DSPTool build.