3.5-1505 10 years, 10 months ago [Android] 0.6 Release
3.5-1504 10 years, 10 months ago small index generator optimiztions
3.5-1503 10 years, 10 months ago fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 10 years, 10 months ago Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 10 years, 10 months ago [Android] Add an about screen that shows build revision.
3.5-1500 10 years, 10 months ago Merge branch 'audio_misc'
3.5-1496 10 years, 10 months ago forgot to add free() to the previous malloc change
3.5-1495 10 years, 10 months ago replace alloca with malloc to fix windows builds
3.5-1494 10 years, 10 months ago fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 10 years, 10 months ago update soundtouch to svn revision 173
3.5-1492 10 years, 10 months ago update zlib to v1.2.8
3.5-1491 10 years, 10 months ago [Android] Fix ant build?
3.5-1490 10 years, 10 months ago [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 10 years, 10 months ago Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 10 years, 10 months ago When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 10 years, 10 months ago Save sync gpu setting to dtm header.
3.5-1486 10 years, 10 months ago fix gcc warning, probably also the logic
3.5-1485 10 years, 10 months ago Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 10 years, 10 months ago [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 10 years, 10 months ago Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.