5.0-16937 1 year, 10 months ago logging improvements (PR #10871 来自 shuffle2)
5.0-16934 1 year, 10 months ago vs: uppercase a guid in the sln (PR #10870 来自 shuffle2)
5.0-16932 1 year, 10 months ago Fix OpenGL error on M1 Mac. (PR #10866 来自 dvessel)
5.0-16930 1 year, 10 months ago Add a post-cache shader UID fixup pass (PR #10747 来自 tellowkrinkle)
5.0-16926 1 year, 10 months ago Accurately handle the copy filter and gamma for EFB and XFB copies (PR #10466 来自 Pokechu22)
5.0-16914 1 year, 10 months ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 来自 sepalani)
5.0-16912 1 year, 10 months ago DolphinQt: Make SD sync strings look nicer (PR #10860 来自 OatmealDome)
5.0-16909 1 year, 10 months ago InputCommon: Get rid of static strings. (PR #10857 来自 AdmiralCurtiss)
5.0-16907 1 year, 10 months ago Free Look: Add background input setting (disabled by default) (PR #10843 来自 Pokechu22)
5.0-16905 1 year, 10 months ago Fix CMake Windows build after SDL merge. (PR #10840 来自 AdmiralCurtiss)
5.0-16901 1 year, 10 months ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 来自 tellowkrinkle)
5.0-16899 1 year, 10 months ago VideoCommon: Clear backend_info before populating (PR #10842 来自 tellowkrinkle)
5.0-16897 1 year, 10 months ago Add bloom definitions for Sonic Colors (PR #10837 来自 SilentHeII)
5.0-16895 1 year, 10 months ago DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 来自 AdmiralCurtiss)
5.0-16893 1 year, 10 months ago VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 来自 tellowkrinkle)
5.0-16891 1 year, 10 months ago Wii SD Card Folder Syncing (PR #10590 来自 AdmiralCurtiss)
5.0-16875 1 year, 10 months ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 来自 SilentHeII)
5.0-16873 1 year, 10 months ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 来自 Rudolchr)
5.0-16871 1 year, 10 months ago Common/Network+BBA/Builtin: Cleanup (PR #10831 来自 sepalani)
5.0-16861 1 year, 10 months ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 来自 shuffle2)