版本
3.5-1332
分支
master
发布于
7 years, 5 months ago
Windows x64 Windows x86 Android Mac OS X
提交(Commit)
0247b2a97a1dc4edf56a035cf7d128a636a8460e
修改者
Ryan Houdek
修改说明
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.