版本
4.0-365
分支
master
发布于
11 years ago
Windows x64 Windows x86
提交(Commit)
033ed9477e9e2319df449b1e310de96e5c371968
修改者
Matthew Parlane
修改说明
Reworked Screenshot saving. Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.