版本
4.0-365
分支
master
发布于
7 years, 11 months ago
Windows x64 Windows x86
提交(Commit)
033ed9477e9e2319df449b1e310de96e5c371968
修改者
Matthew Parlane
修改说明
Reworked Screenshot saving. Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.