版本
3.5-197
分支
tev_fixes
发布于
11 years, 4 months ago
Windows x64 Windows x86 Mac OS X
提交(Commit)
03c3a33a71ee9e1f004f4c53df7f71bd3dca6483
修改者
NeoBrainX
修改说明
PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.

Also, final tev output is a U8 so we do actually need overflow emulation for it.

Removed debugging stuff since it's not necessary anymore.