版本
3.5-1803
分支
master
发布于
11 years, 3 months ago
Windows x64 Windows x86 Mac OS X
提交(Commit)
08b27bb3b86a025622c10d5bc5f46c44adc0f21d
修改者
Ryan Houdek
修改说明
In the EGL backend context interface, don't call eglMakeCurrent. This was only done to pull in some information to the info log. This is necessary since eglMakeCurrent binds the context to the current thread and we need to destroy the context and reinitialize it when jumping to a new thread. We already call MakeCurrent in Video_Prepare which is done in the new thread.