版本
4.0-589
分支
master
发布于
10 years, 10 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
0f0a3cc5093fb0f95b97c5a5cf5f515ae1405c17
修改者
degasus
修改说明
ogl: clamp to edge for out of bound efb access

fixes issue 6898

OpenGL defaults are GL_REPEAT, which is even more unlikely than GL_CLAMP_TO_EDGE.
As I can't test the behavoir of the real hardware, I changed it to how it works before,
but I guess just clip the texture makes more sense.