版本
4.0-501
分支
tev_fixes_new
发布于
11 years ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
1f4f0091e0c20eabe39ef0c86c73cabd8d06d22d
修改者
Tony Wasserka
修改说明
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...