版本
4.0-148
分支
dc-netplay
发布于
11 years, 1 month ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
2269db3a7641e751f6dcc70022795fe38708b83d
修改者
comex
修改说明
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.