版本
4.0-591
分支
master
发布于
10 years, 10 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
4fff5ac90dc674f775dcf7d57b5b513f62f87fc5
修改者
degasus
修改说明
OpenGL: drop UBO-workaround usage for efb2ram shaders

It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.