版本
3.5-2432
分支
dc-netplay
发布于
6 years, 10 months ago
Windows x64 Windows x86 Android Mac OS X
提交(Commit)
549064149a7981590c08e8f7c3378c7889dfc4d7
修改者
comex
修改说明
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.