版本
3.5-1840
分支
master
发布于
11 years, 4 months ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
64bd6a44d47da03a13ee351948d6b1401ffa91b0
修改者
degasus
修改说明
ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo

It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.