版本
3.5-1839
分支
master
发布于
11 years, 4 months ago
Windows x64 Windows x86 Mac OS X Android
提交(Commit)
9dfb127923d7955436b1e551d00c04188fc979a3
修改者
degasus
修改说明
ogl: remove glBindFragDataLocation

Without dual source blend, we have only one output per fragment shader,
so this is bound to zero by default.