版本
4.0-430
分支
dc-netplay
发布于
6 years ago
Windows x64 Windows x86 Android Mac OS X
提交(Commit)
aa3d141e815d26b86528e928c07ac901ecab0e57
修改者
comex
修改说明
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.