版本
4.0-278
分支
master
发布于
10 years, 4 months ago
Windows x64 Windows x86 Mac OS X
提交(Commit)
b253d60f047544dcabe1df4f32f29fce28c4e145
修改者
degasus
修改说明
VideoCommon: Drop D3D9 SSAA implementation

This isn't needed for both OGL+D3D11 as they support sample shading directly. So we
could use the common MSAA util shaders instead of writing custom ones.