版本
3.0-864
分支
master
发布于
8 years, 2 months ago
Windows x64 Windows x86 Mac OS X
提交(Commit)
bed260aa147cdf82b6914ec476cc36821a046b0f
修改者
NeoBrainX
修改说明
VertexShaderManager: Fix redundant shader constant updates.

Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.