版本
4.0-699
分支
master
发布于
10 years, 10 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
bfd0b7275e8dee8a72563a1b897e7e53b09c9076
修改者
degasus
修改说明
Merge branch 'StreamBuffers'

This branch drops our temporary buffer in VertexLoaderBase.
Instead, every backend now must provide a buffer to convert vertices and indices.
D3D just uses a temporary buffer like before.
OGL maps the gpu based buffer and stream to them directly.
So this will avoid an unneeded memcpy on OGL backend.