版本
4.0-707
分支
master
发布于
10 years, 10 months ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
提交(Commit)
cdfe58f7ede09ff11b13adf5a911da5a50927870
修改者
crudelios
修改说明
Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.

Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.