版本
4.0-273
分支
master
发布于
10 years, 5 months ago
Windows x64 Windows x86
提交(Commit)
cfa709a1c544df831a73dcaeec5c49072e9bf6e9
修改者
Ryan Houdek
修改说明
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.