版本
5.0-18155
分支
master
发布于
1 year, 10 months ago
Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android
提交(Commit)
ed9915308b8c14853103eac8bec455b7c072f5ec
修改者
Admiral H. Curtiss
修改说明
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check

PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D