2412-57 2 days, 13 hours ago Qt crash hotfix (PR #13232 来自 TryTwo)
2412-55 3 days, 12 hours ago Jit_FloatingPoint: fselx - Prefer BLENDVPD over VBLENDVPD (PR #13211 来自 Sintendo)
2412-53 3 days, 12 hours ago JitArm64: Optimize ps_sel with d == b || d == c (PR #13212 来自 JosJuice)
2412-51 3 days, 16 hours ago Add ability to edit game-specific GFX settings from game properties tab. (PR #13063 来自 TryTwo)
2412-46 3 days, 17 hours ago AchievementManager: Make SetHardcoreMode private (PR #13214 来自 JosJuice)
2412-44 5 days, 18 hours ago Ranges Algorithms Modernization - Return (PR #13091 来自 mitaclaw)
2412-38 1 week ago JitArm64_Integer: Optimize subfic for -1 (PR #13224 来自 Sintendo)
2412-36 1 week, 2 days ago VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F (PR #13207 来自 OatmealDome)
2412-34 1 week, 3 days ago AchievementManager: Add required forward declarations (PR #13226 来自 JosJuice)
2412-31 1 week, 6 days ago Jit: Skip discarded registers when flushing for interpreter fallback (PR #12682 来自 JosJuice)
2412-29 2 weeks, 1 day ago InputCommon/SDL: Add touchpad inputs. (PR #13209 来自 jordan-woyak)
2412-27 2 weeks, 2 days ago GameSettings: set EFBAccessEnable=True for Neighbours from Hell (PR #13215 来自 Tilka)
2412-25 2 weeks, 4 days ago JitArm64_LoadStore: Optimize zero stores in stX (PR #13166 来自 Sintendo)
2412-23 2 weeks, 4 days ago Core: Store object name separately for symbols (PR #13113 来自 CelestialAmber)
2412-21 2 weeks, 5 days ago DolphinQt: Make mapping window spinboxes horizontally expanding. (PR #13196 来自 jordan-woyak)
2412-19 2 weeks, 6 days ago gitignore: Ignore flatpak-builder's cache directory (PR #13186 来自 OatmealDome)
2412-17 2 weeks, 6 days ago IRWidget: Move header constants into class (PR #13200 来自 Dentomologist)
2412-15 3 weeks ago ControllerInterface/SDL: Add Battery Input. (PR #13174 来自 jordan-woyak)
2412-13 3 weeks ago GameINI: drop Single Core override from Eternal Darkness (PR #13206 来自 mbc07)
2412-11 3 weeks, 1 day ago DolphinQt: Update mapping indicators at screen refresh rate. (PR #13197 来自 jordan-woyak)