4.0-414 7 years, 4 months ago OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
4.0-413 7 years, 4 months ago Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA ...
4.0-412 7 years, 4 months ago Changed the DSP ROM warning from a panic alert to an on-screen message.
4.0-411 7 years, 4 months ago Merge branch 'master' into jit_exit_addresses
4.0-409 7 years, 4 months ago Jit64: really fix fmrx regression
4.0-408 7 years, 4 months ago jit64: add regcache option IsBound
4.0-407 7 years, 4 months ago Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)"
4.0-406 7 years, 4 months ago Jit64: fix fmrx regression
4.0-282 7 years, 4 months ago Merge branch 'viewport_float'
4.0-405 7 years, 4 months ago "warning fixes" commit introduced warnings; fix them. (And I refuse to use PRI macros.)
4.0-404 7 years, 4 months ago Merge branch 'ppc_fp'
4.0-399 7 years, 4 months ago Only add real HID devices to HID list.
4.0-398 7 years, 4 months ago Imagewrite.cpp had same problem. I hate windows :(
4.0-397 7 years, 4 months ago std::string can't be passed to ... format.
4.0-396 7 years, 4 months ago Don't pass char* to std::string. Windows was fine with this :(
4.0-395 7 years, 4 months ago Use IOFile for TextureToPng to support non-ascii Changed save texture/screenshot uses to std::string Removed unneeded new/delete calls when dealing with temp data.
4.0-394 7 years, 4 months ago [Core] Fix a mismatched dealloc in Render.cpp in the OGL backend. Should be delete[]
4.0-393 7 years, 4 months ago Merge branch 'master' of https://code.google.com/p/dolphin-emu
4.0-390 7 years, 4 months ago [Android] Remove accidental fragment tag in GameListActivity (it was useless, since it's an empty string)
4.0-391 7 years, 4 months ago Change software rasterizer screenshot code due to change in api just now.