4.0-173 7 years ago PixelShaderGen: Use integer math for tev outputs.
4.0-172 7 years ago PixelShaderGen: Use integer math for tev konst value.
4.0-171 7 years ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 7 years ago PixelShaderGen: Use integer math for rasterizer color.
4.0-169 7 years ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 7 years ago PixelShaderGen: Use integer math for sampling textures.
4.0-167 7 years ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 7 years ago PixelShaderGen: Make SampleTexture static inline.
4.0-165 7 years ago OGL: Force highp for integers.
4.0-170 7 years ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 7 years ago PixelShaderGen: Use integer math for TEV combiners.
4.0-166 7 years ago PixelShaderGen: Use integer math for tev outputs.
4.0-165 7 years ago PixelShaderGen: Use integer math for tev konst value.
4.0-164 7 years ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 7 years ago PixelShaderGen: Use integer math for rasterizer color.
4.0-162 7 years ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 7 years ago PixelShaderGen: Use integer math for sampling textures.
4.0-160 7 years ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 7 years ago PixelShaderGen: Make SampleTexture static inline.
4.0-158 7 years ago OGL: Force highp for integers.