5.0-14781 2 months, 3 weeks ago Recompile shaders when 'Enable API Validation Layers' is toggled (PR #9972 来自 Pokechu22)
5.0-14776 2 months, 3 weeks ago JitArm64: Implement mtfsfix (PR #9974 来自 JosJuice)
5.0-14774 2 months, 3 weeks ago DSPHLE: include compressor state in save states (PR #9976 来自 Tilka)
5.0-14772 2 months, 3 weeks ago Qt: Un-maximize GBA widget before resizing it (PR #9934 来自 Pokechu22)
5.0-14770 2 months, 3 weeks ago Readme: Copy the submodule note to non-Windows sections (PR #9939 来自 JosJuice)
5.0-14768 2 months, 3 weeks ago Jit: Perform BAT lookup in dcbf/dcbi/dcbst (PR #9957 来自 JosJuice)
5.0-14764 2 months, 3 weeks ago DSPHLE: add support for dynamic range compression (PR #9968 来自 Tilka)
5.0-14762 2 months, 3 weeks ago JitArm64: Implement mtfsb1x (PR #9960 来自 JosJuice)
5.0-14760 2 months, 3 weeks ago Jit64: Fix fmaddXX with accurate NaNs (PR #9970 来自 JosJuice)
5.0-14758 2 months, 3 weeks ago Remove note about anisotropic filtering requiring edge LOD (PR #9967 来自 Pokechu22)
5.0-14756 2 months, 3 weeks ago DSPHLE: fix problems with older ucodes (PR #9954 来自 Tilka)
5.0-14753 2 months, 3 weeks ago GameINI: Add FFCC Connectivity patch to all regions (PR #9966 来自 JMC47)
5.0-14751 2 months, 3 weeks ago GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013 (PR #9969 来自 JMC47)
5.0-14749 2 months, 3 weeks ago Translation resources sync with Transifex
5.0-14748 2 months, 4 weeks ago DSPSpy: fix $prod printing (PR #9958 来自 Tilka)
5.0-14746 3 months ago Qt: GBA QoL improvements (PR #9959 来自 Bonta0)
5.0-14740 3 months ago DSPHLE: fix and re-enable polyphase resampling (PR #9955 来自 Tilka)
5.0-14738 3 months ago DiscIO: Fix broken workaround for MSVC ARM64 ICE (PR #9949 来自 JosJuice)
5.0-14736 3 months ago Software: Handle texture wrapping more accurately (PR #9921 来自 Pokechu22)
5.0-14733 3 months ago GameINI: Fix Garfield Hang (PR #9953 来自 JMC47)