5.0-13268 2 months, 2 weeks ago Jit64: Fix FPURegCache::GetRegUtilization (PR #9347 来自 JosJuice)
5.0-13266 2 months, 2 weeks ago Analytics: Add rarer OSes to analytics (PR #9345 来自 MerryMage)
5.0-13264 2 months, 2 weeks ago MemoryUtil: Use HW_PHYSMEM64 sysctl in MemPhysical (PR #9344 来自 MerryMage)
5.0-13262 2 months, 2 weeks ago Core: Add initial System class (PR #9342 来自 lioncash)
5.0-13260 2 months, 2 weeks ago EXI_Device: Always define EXIDEVICE_ETHTAPSERVER for consistency (PR #9330 来自 leoetlino)
5.0-13258 2 months, 2 weeks ago Core: Fix various warnings (PR #9332 来自 leoetlino)
5.0-13255 2 months, 2 weeks ago Common: Write PNGs in two steps to allow Unicode target paths. (PR #9339 来自 AdmiralCurtiss)
5.0-13253 2 months, 2 weeks ago GameSettings: Set Safe Texture Cache to Safe for Pitfall: The Lost Ex… (PR #9337 来自 Avasam)
5.0-13251 2 months, 2 weeks ago Common/LinearDiskCache: Handle truncated shadercache files. (PR #9340 来自 AdmiralCurtiss)
5.0-13248 2 months, 2 weeks ago DolphinQt: Fix all instances of <gameid> in AdvancedWidget (PR #9338 来自 iwubcode)
5.0-13246 2 months, 3 weeks ago Qt: Fix deprecated use of MidButton (PR #9331 来自 leoetlino)
5.0-13243 2 months, 3 weeks ago Translation resources sync with Transifex
5.0-13242 2 months, 3 weeks ago GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles (PR #9329 来自 smurf3tte)
5.0-13240 2 months, 3 weeks ago WiimoteEmu: Allow tilt to wrap around and simulate full 360 degree rotations. (PR #9157 来自 jordan-woyak)
5.0-13237 2 months, 3 weeks ago Add tapserver network interface for macOS since TunTap is now unmaintained (PR #9117 来自 fuzziqersoftware)
5.0-13235 2 months, 3 weeks ago NetBSD support proposal. (PR #9309 来自 devnexen)
5.0-13233 2 months, 3 weeks ago Update bundled libpng to version 1.6.37 (from 1.6.29) (PR #9285 来自 AdmiralCurtiss)
5.0-13231 2 months, 3 weeks ago InputCommon: Fix callback dispatch deadlock (PR #9326 来自 Subject38)
5.0-13229 2 months, 3 weeks ago DolphinQt: Fix crash after removing extra patch line (PR #9320 来自 JosJuice)
5.0-13227 2 months, 3 weeks ago Core/AddressSpace: Return null accessors when no game is running to prevent out-of-bounds memory accesses. (PR #9328 来自 AdmiralCurtiss)