5.0-15107 2 years, 8 months ago JitArm64: Fix W0 being present twice in register cache (PR #10086 来自 JosJuice)
5.0-15105 2 years, 8 months ago Disable Dual Core by default for multiple Heavy Iron games (PR #10083 来自 JoeyBallentine)
5.0-15103 2 years, 8 months ago BPMemory: Make ZTexOp enum an enum class (PR #10082 来自 lioncash)
5.0-15101 2 years, 8 months ago msbuild: Move DivUtils to DolphinLib.props (PR #10078 来自 Pokechu22)
5.0-15099 2 years, 8 months ago DolphinQt: Make Windows tab bar scroll buttons opaque (PR #10021 来自 Dentomologist)
5.0-15097 2 years, 8 months ago MMU: Tidy up PTE-related code (PR #10074 来自 lioncash)
5.0-15087 2 years, 8 months ago MMU: Don't truncate 64-bit values when calling Memcheck() (PR #10075 来自 lioncash)
5.0-15084 2 years, 8 months ago Translation resources sync with Transifex
5.0-15083 2 years, 8 months ago Interpreter: Simplify mcrfs implementation (PR #10040 来自 JosJuice)
5.0-15081 2 years, 8 months ago Revert "DolphinQt: Minor consistency fixes for the Settings window" (PR #10073 来自 JosJuice)
5.0-15079 2 years, 8 months ago DSPInterpreter: fix off-by-one errors in cycle counting (PR #10072 来自 Tilka)
5.0-15077 2 years, 8 months ago Various GameINI Updates (PR #10026 来自 PatrickFerry)
5.0-15062 2 years, 8 months ago DolphinQt: Minor consistency fixes for the Settings window (PR #10025 来自 mbc07)
5.0-15060 2 years, 8 months ago Interpreter: Make signedness and narrowing conversions explicit (PR #10041 来自 lioncash)
5.0-15058 2 years, 8 months ago IOS/Network/KD: Minor tidy-up changes (PR #10053 来自 lioncash)
5.0-15046 2 years, 8 months ago DSPHLE: Minor cleanup & savestate fix for AX coefficients. (PR #10058 来自 AdmiralCurtiss)
5.0-15041 2 years, 8 months ago Gekko: Migrate register structs over to Common::BitField (PR #10064 来自 lioncash)
5.0-15023 2 years, 8 months ago Add an option to abort when a panic alert occurs (PR #10066 来自 leoetlino)
5.0-15021 2 years, 8 months ago GameINI: Add Vertex Rounding to Scooby-Doo: Night of 100 Frights (PR #10071 来自 JMC47)
5.0-15019 2 years, 8 months ago JitArm64: dcbx loop detection for improved performance when invalidating large memory regions (PR #10035 来自 JosJuice)