5.0-15583 |
2 years, 11 months ago |
Renderbase: Show rerecord count (PR #10256 来自 malleoz) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15581 |
2 years, 11 months ago |
Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 来自 dolphin-emu) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15577 |
2 years, 11 months ago |
FifoPlayer: Clear EFB before starting playback (PR #10258 来自 Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15575 |
2 years, 11 months ago |
DolphinQt: Add i18n comment for "Save Game" (PR #10250 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15573 |
2 years, 12 months ago |
Fixed Gamecube naming to GameCube (PR #10242 来自 smitdylan2001) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15571 |
2 years, 12 months ago |
Fix saving RGBA images (PR #10245 来自 Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15568 |
3 years ago |
MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 来自 OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15565 |
3 years ago |
JitArm64: Fix incorrect push size calculation (PR #10243 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15563 |
3 years ago |
Add option for setting the PNG zlib compression level (PR #10143 来自 Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15561 |
3 years ago |
ControllerInterface: fix UpdateReferences() deadlock (PR #10228 来自 Filoppi) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15559 |
3 years ago |
Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 来自 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15554 |
3 years ago |
Compatibility Settings for Red Steel 2 (PR #10230 来自 JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15552 |
3 years ago |
Android: Make DirectoryInitialization use LiveData (PR #10231 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15549 |
3 years ago |
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 来自 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15547 |
3 years ago |
GBA: Add import and export save options to context menu. (PR #10240 来自 AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15545 |
3 years ago |
Android: Enable R8 code shrinking (PR #10232 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15543 |
3 years ago |
Android: Add MMU setting to GUI (PR #10239 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15541 |
3 years ago |
Gameini: Enable MMU for some games (PR #10238 来自 PatrickFerry) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15538 |
3 years ago |
JitArm64: Implement memcheck (PR #10162 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15524 |
3 years ago |
JitArm64: Codegen space reuse (PR #10055 来自 JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|