5.0-15594 3 years ago CodeViewWidget: Fix undefined behavior when centered around address 0 (PR #10268 来自 Pokechu22)
5.0-15592 3 years ago Fix InputConfig::LoadConfig() not always replacing emu controllers values (PR #10253 来自 Filoppi)
5.0-15590 3 years ago Fix default input config default device not being loaded/found (PR #10248 来自 Filoppi)
5.0-15588 3 years ago DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ (PR #10252 来自 ssdsnake)
5.0-15586 3 years ago BS2Emu: Stop clearing the RTC flags (PR #10257 来自 Pokechu22)
5.0-15584 3 years ago Translation resources sync with Transifex
5.0-15583 3 years ago Renderbase: Show rerecord count (PR #10256 来自 malleoz)
5.0-15581 3 years ago Revert "Force Dual Core on for Bomberman Jetters" (PR #10263 来自 dolphin-emu)
5.0-15577 3 years ago FifoPlayer: Clear EFB before starting playback (PR #10258 来自 Pokechu22)
5.0-15575 3 years ago DolphinQt: Add i18n comment for "Save Game" (PR #10250 来自 JosJuice)
5.0-15573 3 years ago Fixed Gamecube naming to GameCube (PR #10242 来自 smitdylan2001)
5.0-15571 3 years ago Fix saving RGBA images (PR #10245 来自 Pokechu22)
5.0-15568 3 years, 1 month ago MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 来自 OatmealDome)
5.0-15565 3 years, 1 month ago JitArm64: Fix incorrect push size calculation (PR #10243 来自 JosJuice)
5.0-15563 3 years, 1 month ago Add option for setting the PNG zlib compression level (PR #10143 来自 Pokechu22)
5.0-15561 3 years, 1 month ago ControllerInterface: fix UpdateReferences() deadlock (PR #10228 来自 Filoppi)
5.0-15559 3 years, 1 month ago Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 来自 AdmiralCurtiss)
5.0-15554 3 years, 1 month ago Compatibility Settings for Red Steel 2 (PR #10230 来自 JMC47)
5.0-15552 3 years, 1 month ago Android: Make DirectoryInitialization use LiveData (PR #10231 来自 JosJuice)
5.0-15549 3 years, 1 month ago NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 来自 AdmiralCurtiss)