5.0-14643 3 years, 5 months ago merge SetRoundMode into SetSIMDMode (PR #9908 来自 shuffle2)
5.0-14641 3 years, 5 months ago make FPSCR.RN an enum (PR #9907 来自 shuffle2)
5.0-14639 3 years, 5 months ago remove msvc warnings which no longer fire, and DSP::Profiler (PR #9906 来自 shuffle2)
5.0-14636 3 years, 5 months ago remove an outdated comment (PR #9905 来自 shuffle2)
5.0-14634 3 years, 5 months ago unittests: remove some msvc-specific casts (PR #9904 来自 shuffle2)
5.0-14632 3 years, 5 months ago msbuild: use Build dir for Languages (PR #9903 来自 shuffle2)
5.0-14630 3 years, 5 months ago msbuild: remove deprecated MinimalRebuild (PR #9902 来自 shuffle2)
5.0-14628 3 years, 5 months ago GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. (PR #9894 来自 AdmiralCurtiss)
5.0-14626 3 years, 5 months ago DSPHLE: Minor AX fixes (PR #9897 来自 leoetlino)
5.0-14623 3 years, 5 months ago PostProcessing: Fix OpenGL UBO linking with configuration options (PR #9881 来自 blaahaj)
5.0-14621 3 years, 5 months ago Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket (PR #9891 来自 JMC47)
5.0-14619 3 years, 5 months ago GeneralWidget: Convert Adapter tooltip to BalloonTip (PR #9686 来自 Dentomologist)
5.0-14617 3 years, 5 months ago Config: Add an ini setting to control real Wii Remote report duplication. (PR #9846 来自 jordan-woyak)
5.0-14615 3 years, 5 months ago macOS: Move UI API calls to the main thread (PR #9870 来自 OatmealDome)
5.0-14611 3 years, 5 months ago Android: Avoid crash on early panic alert (PR #9877 来自 JosJuice)
5.0-14609 3 years, 5 months ago DSPHLE: Prevent AX GC and AX Wii symbol mixups (PR #9889 来自 leoetlino)
5.0-14607 3 years, 5 months ago JitArm64: Stop using hand-encoded logical immediates (PR #9888 来自 JosJuice)
5.0-14604 3 years, 5 months ago VideoCommon: fix generic build (PR #9887 来自 CrystalGamma)
5.0-14602 3 years, 5 months ago Ignore the top bit of the indirect texture matrix scale (PR #9863 来自 Pokechu22)
5.0-14599 3 years, 5 months ago Fix indirect textures when format is not ITF_8 (PR #9876 来自 Pokechu22)